"Announcer.Success"
{
	"channel"		"CHAN_VOICE2"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"
	

	"wave"			"my_world_2/select.mp3"


}

"Announcer.Failure"
{
	"channel"		"CHAN_VOICE2"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"
		
	"wave"			"my_world_2/select.mp3"
}


// ------------------------------------------------------------------------------------ //
// GATLING
// ------------------------------------------------------------------------------------ //

"Weapon_Gatling.Reload"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".1"
	"wave"		"weapons/default_reload.wav"
}

"Weapon_Gatling.ClipEmpty"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".1"
	"wave"		")weapons/gatling_empty.wav"
}

"Weapon_Gatling.Spin"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".1"
	"wave"		")weapons/gatling_spin.wav"
}

"Weapon_Gatling.WindUp"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/gatling_wind_up.wav"
}


"Weapon_Gatling.Fire"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/gatling_shoot.wav"
}

"Weapon_Gatling.FireCrit"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/gatling_shoot_crit.wav"
}

"Weapon_Gatling.WindDown"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/gatling_wind_down.wav"
}

"Weapon_Gatling.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".1"
	"wave"		"weapons/draw_minigun_heavy.wav"
}

// ------------------------------------------------------------------------------------ //
// TOMISLAV
// ------------------------------------------------------------------------------------ //

"Weapon_Tomislav.Fire"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/tomislav_shoot.wav"
}

"Weapon_Tomislav.FireCrit"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/tomislav_shoot_crit.wav"
}

"Weapon_Tomislav.WindDown"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/tomislav_wind_down.wav"
}

"Weapon_Tomislav.WindUp"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		"weapons/tomislav_wind_up.wav"
}

// ------------------------------------------------------------------------------------ //
// MINIGUN
// ------------------------------------------------------------------------------------ //
"Weapon_Minigun.Reload"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".1"
	"wave"		"weapons/default_reload.wav"
}

"Weapon_Minigun.ClipEmpty"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".1"
	"wave"		")weapons/minigun_empty.wav"
}

"Weapon_Minigun.Spin"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".1"
	"wave"		")weapons/minigun_spin.wav"
}

"Weapon_Minigun.WindUp"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/minigun_wind_up.wav"
}


"Weapon_Minigun.Fire"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/minigun_shoot.wav"
}

"Weapon_Minigun.FireCrit"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/minigun_shoot_crit.wav"
}

"Weapon_Minigun.WindDown"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/minigun_wind_down.wav"
}

"Weapon_Minigun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".1"
	"wave"		"weapons/draw_minigun_heavy.wav"
}

// ------------------------------------------------------------------------------------ //
// MINIfun
// ------------------------------------------------------------------------------------ //
"Weapon_Minifun.Reload"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".1"
	"wave"		"weapons/default_reload.wav"
}

"Weapon_Minifun.ClipEmpty"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".1"
	"wave"		")weapons/minifun_empty.wav"
}

"Weapon_Minifun.Spin"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".1"
	"wave"		")weapons/minifun_spin.wav"
}

"Weapon_Minifun.WindUp"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/minifun_wind_up.wav"
}


"Weapon_Minifun.Fire"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.1"
	"wave"		")weapons/minifun_shoot.wav"
}

"Weapon_Minifun.FireCrit"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/minifun_shoot_crit.wav"
}

"Weapon_Minifun.WindDown"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/minifun_wind_down.wav"
}

"Weapon_Minifun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".1"
	"wave"		"weapons/draw_minigun_heavy.wav"
}

//-----------------------------------------//
// Dragon Minigun
//-----------------------------------------//
"Dragon_Minigun.Spin"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".1"
	"wave"		")weapons/dragon_gun_motor_loop_dry.wav"
}

"Dragon_Minigun.WindUp"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/dragon_gun_motor_start.wav"
}

"Dragon_Minigun.WindDown"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/dragon_gun_motor_stop.wav"
}

"Dragon_Minigun.Fire"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/dragon_gun_motor_loop.wav"
}

"Dragon_Minigun.FireCrit"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	".1"
	"wave"		")weapons/dragon_gun_motor_loop_crit.wav"

}

