Update 1.1: *Fixed guide rod on the Beretta M9 *Fixed a sound not being precached in the M79 *Added the Sterling L2A3 Update 1.2: *Added the AS VAL *Added the M14 EBR *Added the MP7 *Added the Galil *Added the MG-42 *Added the Thompson M1928 *Added the AK-12 *Added map scripts for the following maps: sc_persia, suspension *Added support for WEAPON_NOCLIP *Changed the 4.6x30mm bullet model *Changed the 7.92x57mm bullet model *Fixed minor reload issue with staged reload weapons *Increased damage output on several weapons *Updated G43 models *Updated FN FAL viewmodel *Updated all weapon scripts to offer better support for default ammo *Updated Credits file *Viewmodels recompiled to preserve arm bones *Very minor update for the test map: fixed position of some items Update 1.3: *Added the FN F2000 *Added the Makarov PM *Added the Saiga 12k *Added the FG-42 *Added the Mosin Nagant *Added the PPSh-41 *Added the STG-44 *Added the Colt Python *Added the Dragunov SVD *Added the Colt M1911 *Added the Smith & Wesson Model 29 *Added a map script for the following series: Restriction *Added Python's and Saiga's ammo model as a "mags.mdl" bodygroup (Changing already existing models require server restart if it's on) *Added SPEED variable for GLs in ARs *Changed the 9x18mm bullet model *Changed the 7.62x54mm bullet model *Changed the 7.62x25mm Tokarev bullet model *Changed the 7.92x33mm Kurz bullet model *Disposable Launchers start with more ammo now *Fixed AK-12 viewmodel's receiver texture and UV map, updated world models *Fixed two instances where you could cook the grenades and give them to other players to explode them *Fixed an instance where you could hold an already cooked grenade indefinitely *Changed Makarov folder from makarov to pm *Changed Saiga folder from saiga12 to saiga *Modified sounds from the already existing folders of the F2000, Mosin Nagant and M1911 *Removed hit.ogg and magrel.ogg sounds from the M1911 *Tweaked Kukri viewmodel's animations slightly Update 1.4: *Added the Lewis Model 1915 MK.I *Added the MK. 18 Mod 1 *Applied minor tweaks to the AK-74 and AKS-74u viewmodel reload animations *Applied minor tweaks to the Galil viewmodel reload_empty and draw_first animations *Changed main 1024x1024 sprite to support the updated MK. 18 model *Fixed issue that prevented disposable launchers from being dropped once the player respawned *Tweaked AKM viewmodel's animations slightly *Tweaked SKS viewmodel's animations slightly *Fix player's speed not being affected when using bipods. *Model mags.mdl has been modified to support low poly versions of the Lewis and MK. 18 Update 1.5: *Added the M2A1-2 Flamethrower *Added the M40A1 Sniper Rifle *Added the Karabiner 98K Rifle with the Schiessbecher Grenade Launcher *Added the M1A1 Paratrooper Carbine *Added a map script for the following series: AfrikaKorps *Changed the 7.62x33mm bullet model (.30 Carbine) *Changed the M14 EBR viewmodel's aimpoint texture, now it uses a simple red dot sight *Applied minor tweaks to the Ithaca viewmodel reload_start_empty and reload_insert animations *Enfield's staged reload will now always put 1 bullet when empty *Fix Potential Crash with schedulers on the Enfield *Fixed a bug that allowed players to run at full speed while using Iron Sights after Undeploying bipods *Included first version of .FGD file containing entities for the main 66 weapons *Increased damage output on the Mosin Nagant *Ithaca can now be deployed when fully empty *Minor clean up to the C96 Carbine code *Removed DMG_NEVERGIB bit from the sniper rifles *Tweaked animations on the Glock 17 viewmodel *Revised credits for the SVD Dragunov *Model mags.mdl has been updated to add the M1A1 Carbine magazine bodygroup (model will receive no further updates from now on) *Very minor update for the test map: fixed position of some items and tweaked clip brushes at the top Update 1.6: *New Weapons Added: *H&K VP-70M *H&K MP5SD2 *H&K G36C *XM21 *PKM *MG-34 *FN SCAR-H *SVT-40 *M3 Grease Gun *RGO Grenade *M16A1 + M203 GL *OTs-14 Groza 4 + GP-30 GL *AN-94 *Added a map script for the following series: Under the Black Moon, Royals *Changed weapon names and prices in the Buy Menu *Disposable Launchers now have their own category in the Equipment Menu *Fixed the BuyMenu taking away your money after attempting to buy a weapon you dropped *Fixed macro abuse on the M16A4 (Thanks SV BOY) *Added category for the Equipment Menu: *Time-Fused Grenades *Impact Grenades *Disposable Launchers *High Explosives *Removed 'gp25.mdl' in favor of the new grenade model 'vog25.mdl' *Updated AKM viewmodel to support new grenade model *Updated FGD file: *Displays the new AKM grenade model *Rearranged the list of weapons per category, much like the buy menu *New weapons and their ammo entities are listed separately, for easier identification *Test map updated with a sligthly new layout (the weapon room will tank your FPS, sorry in advance!) *Removed unused skybox files and its lines inside the map's .res file